A personal project where the goal was to create a full creature design for the game 'Monster Hunter: World'.
The anatomy is based upon the pachycephalosaurus, sugar gliders and parrots.
For a full breakdown and explaination please visit my blog: (TO BE POSTED SOON)
Various creatures taken from initial concepts to rendered images. Each with a core and elite variation in various elemental types, ranging from fire and water, to earth and air.
Created for Ubisoft Barcelona.