My take on mermaids for this 2017's online 'MerMay' event.
Created as part of a tutorial on creature design covering my process from studies to the final product.
Tutorial available here: Sam Santala - CGSociety
'This monsters body is wispy and gas like, its toxic essence brings disease and death in it's wake'
Creature design for a tactical combat game project I'm working on in my spare time.
A young hunter begins his task of capturing and training his first eagle. But it proves to be more headstrong than he was expecting.
An battle-hardened elf gains totalitarian rule of his woodland kingdom.
Created for ConceptArt.org's 400th Character of the Week contest.
Created from the scavenged parts of tree bark, plant bulbs and insect goo, the conifer cutter is a deadly sword and shield pair that poisons and it protects.
Character Sheet for the upcoming indie game 'Circuits and Shields'
Created to try and understand Ungulate anatomy even further. Combining two different types of Ungulates and merging them into one cohesive creature.
A rodent-like monster created for the Monster Hunter series.
It's body contains flammable gas which is exhales and then lights using the flints that grow on it's hide.
Armour carved from the Hide of the Oryctomus Monster. Keeping the square silhouette in focus.
A redesign of a classical mythological beast for Monte Cook Games 'Gods of the Fall'.
Redesigning a classic Final Fantasy monster.